#pragma once

#include <ClockEngine.h>

class Game
{
protected:
	bool m_running;
	clkCore* m_core;
	clkCamera m_camera;
	clkMeshInfo m_mesh;
	clkShaderInfo m_shaderOrtho;
	clkShaderInfo m_shaderColor;
	clkShaderInfo m_shaderLight;
public:
	Game();
	~Game();
	void init();
	void shut();
	void loop();
	bool running();
};